Mobile Learning Attracts High School Students
Finally - instead of banning electronic tools or looking at them as something that isn't quite right in the school room and for learning, high school students in Korea can prepare for the college entrance exam by using personal gadgets to study instead of textbooks on the bus or subway.
A leading online education firm will launch services providing lectures via personal multimedia player (PMP) through a business alliance. The gadget is an all-in-one handheld device, which allows users to view full-motion video, listen to MP3 music, record voice messages in real time, view still images and play games. Playing games? Does sound a bit similar to the one story we ran earlier about a school in the US that promoted wireless work in a school and where the article depicted a kid clearly playing Solitaire (http://asiabusinessconsulting.blogspot.com/2004/09/us-school-promotes-wireless-work-in.html). But, well, there are games that can be played in the school to promote a variety of skills as well, of course, so don't let us be negative here.
In addition to this service, educational electronic books are also hitting store shelves. Domestic electronic bookmaker Booktopia came out with an e-book, which contains 15-volume books, seven for humanity majors and the other eight for science and engineering students.
And the school bags will be less heavy - when are other countries taking over this service?
A leading online education firm will launch services providing lectures via personal multimedia player (PMP) through a business alliance. The gadget is an all-in-one handheld device, which allows users to view full-motion video, listen to MP3 music, record voice messages in real time, view still images and play games. Playing games? Does sound a bit similar to the one story we ran earlier about a school in the US that promoted wireless work in a school and where the article depicted a kid clearly playing Solitaire (http://asiabusinessconsulting.blogspot.com/2004/09/us-school-promotes-wireless-work-in.html). But, well, there are games that can be played in the school to promote a variety of skills as well, of course, so don't let us be negative here.
In addition to this service, educational electronic books are also hitting store shelves. Domestic electronic bookmaker Booktopia came out with an e-book, which contains 15-volume books, seven for humanity majors and the other eight for science and engineering students.
And the school bags will be less heavy - when are other countries taking over this service?
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